IRON
FRONTIER

Build. War. Die. Repeat.

An isometric 3D industrial-dieselpunk strategy game where every resource matters, every hero can fall, and the only thing between you and total loss is how well you planned for it.

▶ Play Demo
// Isometric 3D Engine · Three.js · Browser Native

Choose Your Toll

Two ways to fight the same war. One forgives. The other doesn't.

Mode A

The Wounded

  • Units at 0 HP enter Downed state
  • Restore in Repair Bay for 15% Fuel + Steel
  • Base breach costs 0% resources
  • Heroes auto-extract at 5% HP

"Your army always returns to the front. Focus on construction and attrition without the fear of permanent loss."

Mode B

Permadeath

  • Any unit at 0 HP is permanently deleted
  • Base breach triggers 70% Resource Raid
  • Heroes gain +25% Adrenaline Buff below 20% HP
  • One error costs your army and stockpile

"Death is final. There are no second chances. One tactical error can cost you your army and your stockpile."

Five-Tier Economy

Fe
Steel
Construction & unit assembly
Ca
Concrete
Walls & heavy fortifications
Hx
Fuel
Movement & base power
Pb
Ammo
Consumed in all combat
Ti
Titanium
Rare hero upgrades

Hero Units

Named. Upgradeable. Mortal.

The Steel Baron
Heavy Class // Furnace-Powered Plate Armor

A walking fortress. Heavy furnace-powered plate armor that turns incoming rounds into sparks. Slow. Devastating. The anchor of every frontline push.

CASUAL: Auto-Extract at 5% HP | HARDCORE: Permanent deletion on death
Wasteland Warlord
Assault Class // Diesel-Engine Limbs

Scavenger-built and diesel-driven. Faster than anything on the field. Hits hard, breaks harder. The first in and the last one standing, if you're lucky.

CASUAL: Auto-Extract at 5% HP | HARDCORE: Permanent deletion on death

Deploying to the Frontier.
In this mode, death is final.

Iron Frontier is a game about consequences. Every resource you spend, every unit you build, every hero you send to the front carries weight. The question isn't whether you'll lose. It's what you'll lose.

Deploying to frontier