Build. War. Die. Repeat.
An isometric 3D industrial-dieselpunk strategy game where every resource matters, every hero can fall, and the only thing between you and total loss is how well you planned for it.
Two ways to fight the same war. One forgives. The other doesn't.
"Your army always returns to the front. Focus on construction and attrition without the fear of permanent loss."
"Death is final. There are no second chances. One tactical error can cost you your army and your stockpile."
Named. Upgradeable. Mortal.
A walking fortress. Heavy furnace-powered plate armor that turns incoming rounds into sparks. Slow. Devastating. The anchor of every frontline push.
Scavenger-built and diesel-driven. Faster than anything on the field. Hits hard, breaks harder. The first in and the last one standing, if you're lucky.
Deploying to the Frontier.
In this mode, death is final.
Iron Frontier is a game about consequences. Every resource you spend, every unit you build, every hero you send to the front carries weight. The question isn't whether you'll lose. It's what you'll lose.
Deploying to frontier